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Viper patch notes valorant

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Valorant remains massively popular and the game has now reached Episode 8 Act 1. When you buy through links on our site, we may earn an affiliate commission. If a match goes into overtime and results in sudden death, the end of game timeline now displays the sudden death round correctly.Video Gamer is reader-supported. Player Behavior Updates Report UI Improvements This set of changes aims to add more tradeoffs to A and B site slams that utilize post-plant utility to secure the round while adding more incentive for Attackers to control Mid to exert pressure throughout the map. This change should bring Blade Storm up to the same cost of comparable weapon ults, such as the Tour De Force and Showstopper.

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We hope to reduce some of the unhealthy movement extremes Updraft can produce and increase the importance of using it at the right time. With two Updrafts, we’ve seen moments where Jett escapes situations where they’ve been tactically outplayed by throwing enemies off by relying on Updraft’s unpredictable movement.We want to reduce some of the persistent safety Jett gets dashing into or escaping with smokes, sharpening Cloudburst to be a fast but powerful tool that forces players to be quick and precise with their decisions.Time to re-equip gun takes slightly longer after using the ability.Increasing Tailwind’s windup should promote proactive use by reducing Jett’s ability to activate it reactively when caught off guard or in the middle of a fight and successfully escape.Shortening this window pushes Jett to be more deliberate with her calls and reduces Tailwind’s power at defensively holding angles, while minimally impacting her ability to proactively use the dash to break onto a site. At 12s, Jett could often find value activating her dash without clear intention or make incorrect calls but still have time to find another use for the dash.Audio now is blocked completely by the wall rather than muffled.Gravity time duration decreased 2.75>2.0.Max duration while casting reduced 2.5s >2s.No movement velocity imparted when casting.Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful).The impacted area does 10 damage per second before exploding.

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Damage increased from 60 per tick to 80.In regards to patch notes, these can be viewed below.

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